Base Building release window narrows, plus we’ve updated the roadmap

Greetings, Groundbreakers! We have a few pieces of huge news for you today. The Base Building update will launch the week of December 18th.While we can’t give an exact date just yet, we wanted to give players a little more info! This is the biggest update we’ve had thus far for Techtonica, and we are so […]

We’ve littered Calyx with more abandoned facilities for you to discover

The Base Building update that we’ll release for Techtonica in December (next month, woo!) will feature a lot more than just base building pieces. We’ve already covered the new Production Terminal, and we’ve shared a lot of the pieces you’ll have at your disposal as well as the intermediates to make them. Today? Today, we’ll […]

These are the pieces that will make your bases in Techtonica

Over the last few weeks, we’ve teased some of the outposts that we’ve been working on as we test the waters of the Base Building Update in Techtonica here behind the scenes at Fire Hose. Here’s one I built, for example, to house a small Quicklime and Cement assembly depot. Everything you see in this […]

New intermediates and an overhauled Tech Tree

The Base Building update in December features more than just PT XRAY and Base Building items; we’re adding a whole slew of intermediates and reworking the Tech Tree. Today, we’re diving into the new intermediates and taking a look at the new UI! I spoke with several team members (Ryan, Andrii, and Allie) to get […]

Production Terminals in Techtonica are meant to feel special. They should give Groundbreakers a sense of awe when discovered, and they should each stand with their own unique tone and definition. Think of the moment you see PT LIMA as you exit the cryo-chamber at the start of the game. Or, consider when you M.O.L.E. […]

Base Building Release Window & Roadmap Update

Techtonica v0.1.2, our second planned Quality of Life update, is out now, so it’s time to look ahead to future updates. We’ve updated the roadmap with a lot of information about Base Building, and we can finally announce a release window! Base Building will hit Techtonica in December. And now, check out the new and […]

Techtonica v0.1.2 – QoL #2 Patch Notes

Techtonica v0.1.2 has officially arrived! This is the second of two Quality of Life updates that were added to the Development Roadmap immediately after our launch into Early Access. How did we get here? The two Quality of Life updates came because of your feedback. So, thank you! Our community has consistently delivered great feedback […]

Techtonica v0.1.2 Patch Preview: MKIII Belts, Save Slots, added ore, and more

Techtonica v0.1.2 drops this week! This is the second of two planned Quality of Life updates, and it features changes based on community feedback. Today, we’ll preview the patch in video form ahead of the complete patch notes that will arrive with the official update. So, what can you expect from Techtonica v0.1.2? Let’s dig […]

Save Slots are coming to Techtonica with the next update

Hey, Groundbreakers! We’re back with another weekly update for Techtonica. Today, we’re showing off the new Save Slot feature that’s coming with v0.1.2. This update, in case you don’t know, is the second of two planned Quality of Life updates. We added these updates to our in-flux roadmap right after we launched as a response […]

Mass gathering for plants will be in v0.1.2!

As we get closer to v0.1.2 QoL update–launching at the end of October or early November–the team is finalizing more features and bug fixes! This week, we enabled mass gathering for plants, a hotly requested accessibility feature. Today, we’re going to deep-dive mass gathering implementation, game balancing, and frobbable objects. At the end, I’m (Lauren!) […]