Techtonica v0.2.1 Patch Notes – Oops! All Concrete

Welcome, Groundbreakers, to the first Update Pack for Techtonica: Oops! All Concrete.

That’s right, we’re giving you All Concrete variations across beams, pillars, walls, and wall cutaways. Let that clean brutalism reign supreme on Calyx.

You can learn more about our plans for these Update Packs and how we’re delivering them alongside our regular, large updates here.

What’s in this update, exactly? Let’s dig in.

The Complete v0.2.1 Patch Notes

Mechanics and Feature Changes

  • We’ve added All Concrete variations to the following pieces for your virtually seamless building pleasure. No need to scan or build anything new; these all live in the Variants menu of pieces you already have.
    + Calycite Beam (1×1) – All Concrete
    + Calycite Beam (3×1) – All Concrete
    + Calycite Beam (5×1) – All Concrete
    + Calycite Pillar (1×1) – All Concrete
    + Calycite Pillar (1×3) – All Concrete
    + Calycite Pillar (1×5) – All Concrete
    + Calycite Wall (3×3) – All Concrete
    + Calycite Wall (5×3) – All Concrete
    + Calycite Wall (5×5) – All Concrete
    + Calycite Wall Cutaway (2×2) – All Concrete
    + Calycite Wall Cutaway (3×3) – All Concrete
    + Calycite Wall Cutaway (5×3) – All Concrete
    + Calycite Wall Cutaway (5×5) – All Concrete
    + Calycite Angle Support (3×3) – All Concrete

World Changes

  • Lack of base building pieces giving you the early-game blues, Groundbreaker? We went ahead and added some new chests to PT VICTOR that contain more than enough base building parts to get you started. You’ll find them there regardless of whether you’re picking up an old save or starting a brand-new game.
  • We’ve added some All Concrete fragments to facilities for your exploration pleasure, too.

Bugfixes

Please note that this list is not exhaustive and does not include all minor bugfixes.

  • Fixed a set of issues that broke the Freight Elevator UI making it impossible to repair by hand. Groundbreakers should now be able to fix the Freight Elevator however they like.
  • Fixed an issue that would cause Calyxian flora to wink in and out of existence, specifically inside Atlantum Geodes, which was totally bizarre.
  • Fixed an issue that caused the Calycite Beam (1×1) to not show up in the Assembler or Schematics menus.
  • Groundbreakers may have noticed the description for Clay indicating it was a byproduct of threshing Atlantum Ore. This has been corrected to say Atlantum Ore Chunks.

Known Issues

We have two larger known issues standing with v0.2.1 that players should keep in mind.

  • To ensure your game progression is not broken, please do not skip the PULSE Room cutscene. We intend for this cutscene to be skippable without error as of 0.2.2, but skipping it currently may affect your ability to experience post-cutscene events. If you do skip the cutscene, that’s okay! You can replay it from your log in order to continue progression.
  • There’s an annoying autosave bug that we’re working on that still exists as of v0.2.1: playing for more than 30 minutes in a single session will cause autosave to overwrite the same file again and again until you restart. For example, if you play for 10 hours straight, you’ll have autosaves for the first 29 minutes and then one at the 10-hour mark. For now, be sure to manually save at regular increments.

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