Techtonica 1.0 ‘Going Up’ Out Today – 34% off for launch week!

Fire Hose Games is excited to announce to Groundbreakers both new and old that Techtonica has launched out of Early Access and is available now in 1.0 for Steam, Xbox Game Pass, and PlayStation 5! To celebrate the occasion, Techtonica on Steam is 34% off through launch week. Techtonica is a first-person factory game with a gripping sci-fi mystery about mining your way out from

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Creating Dynamic Music in Techtonica

Hey Groundbreakers! My name is Brandon (aka Cityfires) and I’ve been working as a dedicated (and the only) member of the Audio Team here at Fire Hose Games for several years! Today I wanted to just chat a little bit about my experience working on the music and sound for Techtonica! The goal for Techtonica’s music was always to have a relaxed, ambient feel to

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Techtonica 1.0 Streams on Twitch through November

New 1.0 content and discussions every Thursday! Groundbreakers – we’re less than a month away from Techtonica 1.0! As we approach our November 7th launch date, we’ll be streaming every Thursday on our Twitch channel (around 1p Eastern) to show off and go over some of the major features and changes arriving next month. ICYMI, last week we had our game director Richard on to

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Techtonica 1.0 Optimization

Our Performance Engineer dives into optimization improvements for Techtonica 1.0! Hello Groundbreakers! I’m Greco and I’ve been working on optimization for Techtonica since I joined the team in January. I’m going to explain some of the optimization work that has been done in previous updates and what’s coming next for 1.0. One may ask what does optimization mean in practice? Fundamentally program optimization is about

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‘Techtonica’ 1.0 Launches November 7th!

We’ve got some big news – we’ll be launching Techtonica out of Early Access on Nov 7 for Steam, Xbox Game Pass, and newly announced PlayStation 5! The Going Up update (previously 0.6) has grown and morphed into full launch with a massive content release that’s over a year in the making! We’re introducing a new desert biome, a world map revision and expansion, access

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Building Beautiful Bases in Techtonica

Our senior artist Ryan provides his tips on getting the most out of your base We all know that the heart of Techtonica belongs to sprawling factories and clever logistics chains, but what happens when we step back from our creations and think “Why does this look like a pile of spaghetti that’s been barfed up by the dog and then covered in rivets and

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Creating New Characters in Techtonica

Hello, Groundbreakers! My name is Will O’Neill. I’m credited as ‘Narrative’ on Techtonica, and that is more precise than you might think. Unlike a larger (AA / AAA / AAA / AAAA / AAAAA?) studio with a dedicated team of writers in addition to specialists in story structure, quest design, casting, worldbuilding, voiceover production and beyond, my responsibility at Fire Hose Games is to wear

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A massive Roadmap update!

Techtonica launched into Early Access 1 year ago, and what a year it’s been. With 5 major updates and 4 minor updates, we’ve been chugging along with development as fast as we can. We truly appreciate the support of all our Groundbreakers! In honor of that, I’m pleased to announce our largest update thus far, Going Up. Let’s check out the Roadmap. Over the coming months, we

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Techtonica v0.5 is Out Now! 🏭

Fast Travel, New Character, Lasers, and more! Read the latest patch notes here. Welcome to the thunder factory-dome, Groundbreakers! V0.5 has some unique updates that we think you’ll have a lot of fun with. A new character, fast travel, bug fixes, new construction modules, and as many of you have heard, laser mini-games. When you need to take a short break from endlessly organizing conveyor belts and

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The Custom Game Modes coming to v0.4 of Techtonica

Hey there, Groundbreakers! Are you ready to level up your Techtonica experience with the Super Sandbox Update? With this update, we’re adding more than 80 custom game settings and two new maps to cater to every gameplay style under the sun. Say goodbye to cookie-cutter playthroughs and hello to fully customized challenges and sandboxes. But wait, hold up – we get it. The pressure of choice can

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