Techtonica 1.0 Optimization

Our Performance Engineer dives into optimization improvements for Techtonica 1.0! Hello Groundbreakers! I’m Greco and I’ve been working on optimization for Techtonica since I joined the team in January. I’m going to explain some of the optimization work that has been done in previous updates and what’s coming next for 1.0. One may ask what does optimization mean in practice? Fundamentally program optimization is about

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‘Techtonica’ 1.0 Launches November 7th!

We’ve got some big news – we’ll be launching Techtonica out of Early Access on Nov 7 for Steam, Xbox Game Pass, and newly announced PlayStation 5! The Going Up update (previously 0.6) has grown and morphed into full launch with a massive content release that’s over a year in the making! We’re introducing a new desert biome, a world map revision and expansion, access

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Building Beautiful Bases in Techtonica

Our senior artist Ryan provides his tips on getting the most out of your base We all know that the heart of Techtonica belongs to sprawling factories and clever logistics chains, but what happens when we step back from our creations and think “Why does this look like a pile of spaghetti that’s been barfed up by the dog and then covered in rivets and

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Creating New Characters in Techtonica

Hello, Groundbreakers! My name is Will O’Neill. I’m credited as ‘Narrative’ on Techtonica, and that is more precise than you might think. Unlike a larger (AA / AAA / AAA / AAAA / AAAAA?) studio with a dedicated team of writers in addition to specialists in story structure, quest design, casting, worldbuilding, voiceover production and beyond, my responsibility at Fire Hose Games is to wear

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A massive Roadmap update!

Techtonica launched into Early Access 1 year ago, and what a year it’s been. With 5 major updates and 4 minor updates, we’ve been chugging along with development as fast as we can. We truly appreciate the support of all our Groundbreakers! In honor of that, I’m pleased to announce our largest update thus far, Going Up. Let’s check out the Roadmap. Over the coming months, we

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Techtonica v0.5 is Out Now! 🏭

Fast Travel, New Character, Lasers, and more! Read the latest patch notes here. Welcome to the thunder factory-dome, Groundbreakers! V0.5 has some unique updates that we think you’ll have a lot of fun with. A new character, fast travel, bug fixes, new construction modules, and as many of you have heard, laser mini-games. When you need to take a short break from endlessly organizing conveyor belts and

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The Custom Game Modes coming to v0.4 of Techtonica

Hey there, Groundbreakers! Are you ready to level up your Techtonica experience with the Super Sandbox Update? With this update, we’re adding more than 80 custom game settings and two new maps to cater to every gameplay style under the sun. Say goodbye to cookie-cutter playthroughs and hello to fully customized challenges and sandboxes. But wait, hold up – we get it. The pressure of choice can

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Techtonica v0.4 Patch Notes – Super Sandbox is out now!

Welcome to the Super Sandbox update, Groundbreaker. v0.4 is here! This massive update adds 80+ custom Game Settings, 6 Game Modes, 2 New Maps, and so much more. It’s time to fine-tune your gameplay and dive into precisely customized automation. Before we dig in, check out this sweet, sweet trailer the team cooked up. Game ModesThe real meat of this update is the nearly 100

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Techtonica v0.4 Release Date and Patch Preview

It’s official, the Factory Efficiency Update will release tomorrow, Tuesday, April 30th! So, let’s dive into what’s coming in v0.4. Tomorrow, you’ll get more in-depth Patch Notes with the full details. So, what can you expect in v0.4 of Techtonica? Have questions? Want to chat about the update with devs and the community? Looking for a place with other spaghetti aficionados? Join our Discord at https://discord.gg/techtonica. See

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v0.4 is live on Public Test Cave!

We’re opening up the floodgates, v0.4 PTC is live! Things to know about the PTCWant to chat about the Public Test Cave? We’ve created a new section on Discord just for you!  Do not talk about features, narrative, and anything else you see in the Public Test Cave outside of the PTC channels. There is also a subforum on Steam to discuss PTC content. No one likes spoilers! Your save

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