Techtonica v0.2.2 is here – the Cozy Plant Pack!

Hello, Groundbreakers, The Cozy Plants Update Pack is here! Transform your factory into a lush oasis with 9 unique wall and ceiling plants. This plantastic update adds vibrant colors and lets your creativity blossom. Warning, there are a lot of puns in this. Sorry, not sorry? Behold… the magic of plants. The Cozy Plant Update […]

Techtonica is going vertical in v0.3

As we approach the v0.3 launch, we’re delving into some of the new features on the horizon. Today, we’ll explore Vertical Belts and the new Quick Copy feature. As a reminder, here’s a brief overview of what’s coming in v0.3: So let’s dive in! Techtonica is going verticalBrace yourselves, Groundbreakers, because Vertical Belts are about […]

Roadmap update: these new features are bound for Techtonica

Now that Oops! All Concrete has launched into the Techtonica void, it’s time for a roadmap update! Below, you’ll find the updated roadmap and a brief overview of each item. We’ll go into much further detail over the coming weeks regarding how these tools look and function. Without further ado… The updated roadmap! Let’s dive into what’s coming in […]

Oops! It’s all concrete.

Hello Groundbreakers, we’re back from winter break and feeling rested, relaxed, and ready to reveal our first Update Pack! Without further ado… (drumroll please) Oops! All Concrete Including pillars, beams, and walls,  Oops! All Concrete allows you to build seamless expanses of smooth concrete. It’s pretty satisfying to build with, and we’re stoked for you to […]

Base Building release window narrows, plus we’ve updated the roadmap

Greetings, Groundbreakers! We have a few pieces of huge news for you today. The Base Building update will launch the week of December 18th.While we can’t give an exact date just yet, we wanted to give players a little more info! This is the biggest update we’ve had thus far for Techtonica, and we are so […]

New intermediates and an overhauled Tech Tree

The Base Building update in December features more than just PT XRAY and Base Building items; we’re adding a whole slew of intermediates and reworking the Tech Tree. Today, we’re diving into the new intermediates and taking a look at the new UI! I spoke with several team members (Ryan, Andrii, and Allie) to get […]

Base Building Release Window & Roadmap Update

Techtonica v0.1.2, our second planned Quality of Life update, is out now, so it’s time to look ahead to future updates. We’ve updated the roadmap with a lot of information about Base Building, and we can finally announce a release window! Base Building will hit Techtonica in December. And now, check out the new and […]

Mass gathering for plants will be in v0.1.2!

As we get closer to v0.1.2 QoL update–launching at the end of October or early November–the team is finalizing more features and bug fixes! This week, we enabled mass gathering for plants, a hotly requested accessibility feature. Today, we’re going to deep-dive mass gathering implementation, game balancing, and frobbable objects. At the end, I’m (Lauren!) […]

We’ve fixed a nasty HVC Monorail bug for 0.1.2!

This week, we’re pulling out the big guns, because we’ve fixed a big bug. The nastiest HVC (High Voltage Cable) and Monorail bug has been fixed for 0.1.2!  As we continue to improve and fix bugs for QoL update 0.1.2, we’re posting more info about the bugs we’ve squashed and improvements we’ve made. Reminder, this […]

Techtonica v0.1.1 is out; where’s v0.1.2?

Now that our v0.1.1 Update has been launched into the void of your computers, let’s talk about what’s next: v0.1.2! We’ve updated the Roadmap with a few items that we’re ready to confirm. Well, as ready as possible. The Roadmap, remember, is a living document that can and will change over time. In this week’s […]