Save Slots are coming to Techtonica with the next update
Hey, Groundbreakers! We’re back with another weekly update for Techtonica. Today, we’re showing off the new Save Slot feature that’s coming with v0.1.2. This update, in case you don’t know, is the second of two planned Quality of Life updates. We added these updates to our in-flux roadmap right after we launched as a response […]
Machine Streaming improvements bound for Techtonica v0.1.2
Greetings, Groundbreakers! This week’s dev update will be centered around more of an in-the-background element of what’s coming in v0.1.2. It’s an important one that will help with performance, so we thought we’d get a little closer to it for a look at exactly what we’re providing and improving. Richard, our Game Director, helped me […]
Framerate limiting, Belt riding, and more QoL settings bound for v0.1.2
Settings! I mean this with complete sincerity, but I love that detailing Settings functionalities for Techtonica means so much to our community. You care about the gameplay experience you’re getting, and we’re really happy to be making so many Settings-based changes in v0.1.2. Selfishly, I care a lot about these, too. I’m most excited about […]
Techtonica v0.1.1 – QoL #1 Patch Notes
Welcome, Groundbreakers, to the official patch notes for v0.1.1 of Techtonica. This marks the first of two planned Quality of Life updates. Virtually all changes made in this patch were based on player feedback, so thank you for sharing your thoughts while playing Techtonica. It’s our intention to ensure these patch notes are both easy […]
Techtonica v0.1.1 Patch Preview: In-Game Metrics, Core changes, and more
It’s official. v0.1.1 of Techtonica drops this week (we’re aiming for Thursday), and with it comes a slew of changes born out of your feedback over the month-ish since launch. Today’s video stands as a preview for the update. We’ll, of course, serve up some in-depth patch notes when the patch goes live this week. […]
A deep-dive into Techtonica’s bug triage process and Monorail issues
Before we get into this post, the first of several notes from your editor, Joey. This is a new one for us. Not only did we ask another team member to get in here and write something, but that team member also built a really in-depth look at how their job works. Rob leads our […]
Techtonica’s soundtrack is streaming and we have QoL update news
Greetings, Groundbreakers! We’re here with more news about Techtonica, from the roadmap changes to more soundtrack availability. Strap in. As always, the video update above goes into more detail, but if you want a quick rundown, you’ll find that below. The soundtrack is now streaming on a bunch of services We love our soundtrack (and […]
Techtonica’s launch week! In-game metrics coming soon!
Welcome to the first weekly update since release. If you’re new to these, hello! If you’ve been here for a while, hello again! We launched a video game! Thank you for playing. Techtonica entered Early Access last Tuesday, and we’ve been so excited to see people playing, sharing screenshots, posting videos, and joining our Discord. […]
So, we’re launching Techtonica tomorrow… 🏭🚀🥳
Sort of unreal to say it, but we’re officially launching Techtonica into Early Access tomorrow, July 18th, 2023. Thanks for being here. Thanks for reading, commenting, sharing, Wishlisting, and watching. It’s meant so much to our entire team through the development process, and your presence in our community drives this game forward. So! What’s happening […]
Techtonica’s development roadmap is finally here
Techtonica is entering into Early Access on July 18th. ICYMI, here’s some info on that! To give players a better sense of where Techtonica’s heading, the team created a roadmap that showcases what the next few updates will look like. Closer updates have more details, as we’ve fully scoped those out and planned them. Further […]