Stack Filter Inserters are coming to Techtonica

Hello, Groundbreakers! Last week, we showcased the updated roadmap for Techtonica. The updated roadmap includes a much closer look at v0.3, which we’re now calling The Factory Efficiency Update. Here’s a quick rundown of the features we’ve announced for v0.3. The features listed above represent a large chunk of what you, our community, have been asking […]

Techtonica v0.2.1 Patch Notes – Oops! All Concrete

Welcome, Groundbreakers, to the first Update Pack for Techtonica: Oops! All Concrete. That’s right, we’re giving you All Concrete variations across beams, pillars, walls, and wall cutaways. Let that clean brutalism reign supreme on Calyx. You can learn more about our plans for these Update Packs and how we’re delivering them alongside our regular, large updates here. […]

Techtonica v0.2.1 Patch Preview: Oops! All Concrete

The first Update Pack for Techtonica will arrive tomorrow, January 16th, 2024, with v0.2.1. That’s right, it’s Oops! All Concrete, and we’re here today to preview what’s coming in this small update. We’ll also get into how and why we’re doing these updates in addition to our larger milestone updates like v0.2 and the future […]

Techtonica v0.2 Patch Notes – Base Building is here!

Welcome to the biggest update for Techtonica since Early Access launch, Groundbreaker. Base Building is here! That means players will have pieces and tools at their disposal to build unique bases, factories, outposts, and malls on Calyx, transforming what it means to play Techtonica in the process. We are so excited for players to get […]

Two explosive machines join Techtonica with Base Building

We’re really, really close to the launch of Techtonica’s Base Building update. Yes, we’re still slated to launch it next week. We’re working hard to make sure you have something new to enjoy in our game over the holiday break. This will be the largest update we’ve dropped to-date, and it adds new narrative, intermediates, […]

We’ve littered Calyx with more abandoned facilities for you to discover

The Base Building update that we’ll release for Techtonica in December (next month, woo!) will feature a lot more than just base building pieces. We’ve already covered the new Production Terminal, and we’ve shared a lot of the pieces you’ll have at your disposal as well as the intermediates to make them. Today? Today, we’ll […]

These are the pieces that will make your bases in Techtonica

Over the last few weeks, we’ve teased some of the outposts that we’ve been working on as we test the waters of the Base Building Update in Techtonica here behind the scenes at Fire Hose. Here’s one I built, for example, to house a small Quicklime and Cement assembly depot. Everything you see in this […]

Production Terminals in Techtonica are meant to feel special. They should give Groundbreakers a sense of awe when discovered, and they should each stand with their own unique tone and definition. Think of the moment you see PT LIMA as you exit the cryo-chamber at the start of the game. Or, consider when you M.O.L.E. […]

Techtonica v0.1.2 – QoL #2 Patch Notes

Techtonica v0.1.2 has officially arrived! This is the second of two Quality of Life updates that were added to the Development Roadmap immediately after our launch into Early Access. How did we get here? The two Quality of Life updates came because of your feedback. So, thank you! Our community has consistently delivered great feedback […]

Techtonica v0.1.2 Patch Preview: MKIII Belts, Save Slots, added ore, and more

Techtonica v0.1.2 drops this week! This is the second of two planned Quality of Life updates, and it features changes based on community feedback. Today, we’ll preview the patch in video form ahead of the complete patch notes that will arrive with the official update. So, what can you expect from Techtonica v0.1.2? Let’s dig […]