The M.O.L.E. gets another upgrade!

That’s right! The M.O.L.E. can do more than just tunnel in a single dig size. You might already know about Flatten Mode, an upgrade that makes the M.O.L.E. level the Calyxian terrain around you for flat factory floors. Today, we’re introducing the unique bit sizes that take the M.O.L.E. from useful to absurdly powerf...
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Techtonica’s Early Access release window revealed

Greetings, Groundbreakers! We’re thrilled to share that we’ve officially narrowed the release window for Techtonica Techtonica will launch into Early Access in Summer 2023. What are we working on right now? Now that we’ve narrowed our Early Access release window down to this summer, we’re only a few months a...
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Here’s how we’re optimizing Techtonica

You can play the Techtonica demo right now on Steam. We’re keeping it up until we’re closer to launch, but… …it’s not entirely representative of the game experience players will have when we launch into Early Access this year. We’ve made tremendous gains in level, art, narrative, and progression design. The gamepla...
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Meet Techtonica’s new Community Manager!

We have a brand new member of the community and marketing team. Over the last several weeks, the Fire Hose Team quietly welcomed its newest member, Lauren, into the fold. Lauren’s been hard at work learning the ins and outs of Techtonica, our community, and our future plans to serve players as the Community Marketing ...
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Installing fresh lights for Techtonica’s launch💡

Welcome, Groundbreakers! This week’s post is a little on the lighter side compared to our usual, but we hope you find it illuminating. I can’t promise that those will be the last of the horrible puns in this update, but I will apologize for them. I’m sorry. As we march towards the Early Access launch of Techtoni...
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Your feedback improved Techtonica's opening moments

Wake up, Groundbreaker. While you were sleeping, we completely changed your cryo pod. In fact, we’ve changed a ton about Techtonica since the demo, especially where you wake up. Lots of this happened after we took a good look at the player feedback from in-person demos and across places like the Steam Forums and our D...
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Redesigning our Research Cores to be 👀mesmerizing👀

One of Techtonica’s core (pun intended) gameplay pillars is unlocking and upgrading tech. You do that through scanning and research. Research Cores are the research currency in Techtonica. In order to unlock tech on your tech tree, you’ll need the right count and color of Research Cores. They must be built and placed ...
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Introducing the ModPack, an upgradeable, modular backpack

Say hello to your ModPack! This modular backpack is worn by all Groundbreakers on Calyx, and you’ll be able to enhance it with upgrades like the Hover Mod. In today’s post, we’ll share screenshots and GIFs of the ModPack. We’ll talk a bit about how it functions and fits into the universe of Techtonica. And, of ...
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Techtonica’s UI overhaul features a new Notification Center

Building the User Interface in a game like Techtonica is its own unique challenge. There’s so much information happening all at once in a factory automation game as players explore, research, build, and upgrade their factories. Add in multiplayer? Well, that introduces a whole host of fresh challenges for how a...
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Understand your factories at a glance with Overlay Mode

Factory automation games like Techtonica are about making things work as well as they possibly can. Efficiency. How do you eke out more efficiency? These games are also about on-the-fly solving of logistics puzzles that you, the player, create. You create these puzzles as you plan and build your factories. As m...
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The power obstacles and tools at your disposal in Techtonica

Power production in factory automation games is critical to scaling your factory. How do you meet shifting power demands as your factory grows? What new tech can help? The power system in Techtonica will evolve throughout Early Access, but at launch, we’ll have several tools for players to harness and obstacles for th...
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What’s hidden in Techtonica’s Warehouse facility?

Techtonica is a factory automation game, in case this wasn’t abundantly clear yet. This growing genre is relatively fresh, and one bit of fairly untrodden ground is narrative. That is, factory automation games don’t typically have stories at their center, letting players pull at plot threads as they expand their facto...
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Our Assemblers were missing a key feature until recently

World-building in games is tough! Establishing a sense of visual, aural, artistic, and narrative consistency can really help make a game feel alive, a world fleshed out, and accomplishments more rewarding. As you can probably tell based on past updates about Techtonica, we’re working hard to establish that sense of “l...
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How a single plant changed world design in Techtonica

A few weeks back, we offered a look at Butterfly Cove, PT VICTOR, and a little of what our studio goes through when we name an area in a game for internal reference. Today, we’ll show and explain a little of the process of iterating on a space in Techtonica's map in response to new flora, expanding art, and winding te...
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New black hole gun upgrade? Flatten terrain in Techtonica

The M.O.L.E. doesn’t just dig. No, this upgradeable black hole gun will do lots more as Techtonica’s development continues. Today, we’re unveiling a M.O.L.E. feature that will be live with our Early Access launch this year. This is Flatten Mode. A quick note: Much of what you see with Flatten Mode in today’s post w...
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