That’s right! The M.O.L.E. can do more than just tunnel in a single dig size.
You might already know about Flatten Mode, an upgrade that makes the M.O.L.E. level the Calyxian terrain around you for flat factory floors. Today, we’re introducing the unique bit sizes that take the M.O.L.E. from useful to absurdly powerf...
In Techtonica, our intention is to give players the tools they need to automate virtually every process. From mining to terraforming, farming, and production, we want you to automate it all.
The tools to enable the automation of these systems will grow over the course of our Early Access journey, but we’re ready to re...
Did you know that the Conveyor Belts and Power Floors in Techtonica have been purely placeholder for the last year or so?
It’s true. And it was something we wanted to address before we hit our Early Access launch this summer.
The differences between the old and new Conveyor Belts are subtle, but the Power Floor...
We heard you loud and clear. Techtonica will support ultrawide displays.
Say goodbye to the black bars on the sides of your display that hang out as you’re sculpting the alien caverns of Calyx.
Say hello to fullscreen.
Ultrawide support will be available at Early Access Launch
While the ultrawide communit...
Greetings, Groundbreakers! We’re thrilled to share that we’ve officially narrowed the release window for Techtonica
Techtonica will launch into Early Access in Summer 2023.
What are we working on right now?
Now that we’ve narrowed our Early Access release window down to this summer, we’re only a few months a...
You can play the Techtonica demo right now on Steam. We’re keeping it up until we’re closer to launch, but…
…it’s not entirely representative of the game experience players will have when we launch into Early Access this year.
We’ve made tremendous gains in level, art, narrative, and progression design. The gamepla...
We have a brand new member of the community and marketing team.
Over the last several weeks, the Fire Hose Team quietly welcomed its newest member, Lauren, into the fold. Lauren’s been hard at work learning the ins and outs of Techtonica, our community, and our future plans to serve players as the Community Marketing ...
Welcome, Groundbreakers!
This week’s post is a little on the lighter side compared to our usual, but we hope you find it illuminating.
I can’t promise that those will be the last of the horrible puns in this update, but I will apologize for them. I’m sorry.
As we march towards the Early Access launch of Techtoni...
Wake up, Groundbreaker. While you were sleeping, we completely changed your cryo pod. In fact, we’ve changed a ton about Techtonica since the demo, especially where you wake up.
Lots of this happened after we took a good look at the player feedback from in-person demos and across places like the Steam Forums and our D...
One of Techtonica’s core (pun intended) gameplay pillars is unlocking and upgrading tech. You do that through scanning and research. Research Cores are the research currency in Techtonica.
In order to unlock tech on your tech tree, you’ll need the right count and color of Research Cores. They must be built and placed ...
Say hello to your ModPack!
This modular backpack is worn by all Groundbreakers on Calyx, and you’ll be able to enhance it with upgrades like the Hover Mod.
In today’s post, we’ll share screenshots and GIFs of the ModPack. We’ll talk a bit about how it functions and fits into the universe of Techtonica. And, of ...
Building the User Interface in a game like Techtonica is its own unique challenge.
There’s so much information happening all at once in a factory automation game as players explore, research, build, and upgrade their factories.
Add in multiplayer? Well, that introduces a whole host of fresh challenges for how a...
Factory automation games like Techtonica are about making things work as well as they possibly can. Efficiency. How do you eke out more efficiency?
These games are also about on-the-fly solving of logistics puzzles that you, the player, create. You create these puzzles as you plan and build your factories.
As m...
Power production in factory automation games is critical to scaling your factory. How do you meet shifting power demands as your factory grows? What new tech can help?
The power system in Techtonica will evolve throughout Early Access, but at launch, we’ll have several tools for players to harness and obstacles for th...
Techtonica is a factory automation game, in case this wasn’t abundantly clear yet.
This growing genre is relatively fresh, and one bit of fairly untrodden ground is narrative. That is, factory automation games don’t typically have stories at their center, letting players pull at plot threads as they expand their facto...
World-building in games is tough! Establishing a sense of visual, aural, artistic, and narrative consistency can really help make a game feel alive, a world fleshed out, and accomplishments more rewarding.
As you can probably tell based on past updates about Techtonica, we’re working hard to establish that sense of “l...
A few weeks back, we offered a look at Butterfly Cove, PT VICTOR, and a little of what our studio goes through when we name an area in a game for internal reference.
Today, we’ll show and explain a little of the process of iterating on a space in Techtonica's map in response to new flora, expanding art, and winding te...
Greetings, Groundbreakers.
We’ve been looking forward to sharing this update with you for the last few months. Mass transport systems are pretty awesome in factory automation games, and we’re excited to finally showcase our take on the mechanic with Techtonica’s Monorail System.
Read on to learn more about how ...
The M.O.L.E. doesn’t just dig. No, this upgradeable black hole gun will do lots more as Techtonica’s development continues.
Today, we’re unveiling a M.O.L.E. feature that will be live with our Early Access launch this year. This is Flatten Mode.
A quick note: Much of what you see with Flatten Mode in today’s post w...
The first few moments of a game matter, don’t they?What are you doing? How does it feel? What sounds do you hear? How’s the view?In the Techtonica demo, there’s this moment when you break out of the buried facility and make your way into a small, open floor in front of a big machine. This whole place was temporary, a pro...