Here’s how we’re optimizing Techtonica

You can play the Techtonica demo right now on Steam. We’re keeping it up until we’re closer to launch, but… …it’s not entirely representative of the game experience players will have when we launch into Early Access this year. We’ve made tremendous gains in level, art, narrative, and progression design. The gameplay loop in the demo is […]

Meet Techtonica’s new Community Manager!

We have a brand new member of the community and marketing team. Over the last several weeks, the Fire Hose Team quietly welcomed its newest member, Lauren, into the fold. Lauren’s been hard at work learning the ins and outs of Techtonica, our community, and our future plans to serve players as the Community Marketing Manager. […]

Installing fresh lights for Techtonica’s launch💡

Welcome, Groundbreakers! This week’s post is a little on the lighter side compared to our usual, but we hope you find it illuminating. I can’t promise that those will be the last of the horrible puns in this update, but I will apologize for them. I’m sorry. As we march towards the Early Access launch of Techtonica, […]

Your feedback improved Techtonica’s opening moments

Wake up, Groundbreaker. While you were sleeping, we completely changed your cryo pod. In fact, we’ve changed a ton about Techtonica since the demo, especially where you wake up. Lots of this happened after we took a good look at the player feedback from in-person demos and across places like the Steam Forums and our Discord. The […]

Redesigning our Research Cores to be 👀mesmerizing👀

One of Techtonica’s core (pun intended) gameplay pillars is unlocking and upgrading tech. You do that through scanning and research. Research Cores are the research currency in Techtonica. In order to unlock tech on your tech tree, you’ll need the right count and color of Research Cores. They must be built and placed to count toward your […]

Introducing the ModPack, an upgradeable, modular backpack

Say hello to your ModPack! This modular backpack is worn by all Groundbreakers on Calyx, and you’ll be able to enhance it with upgrades like the Hover Mod. In today’s post, we’ll share screenshots and GIFs of the ModPack. We’ll talk a bit about how it functions and fits into the universe of Techtonica. And, of […]

Techtonica’s UI overhaul features a new Notification Center

Building the User Interface in a game like Techtonica is its own unique challenge. There’s so much information happening all at once in a factory automation game as players explore, research, build, and upgrade their factories. Add in multiplayer? Well, that introduces a whole host of fresh challenges for how and where to place information. Today, we’ll […]

Understand your factories at a glance with Overlay Mode

Factory automation games like Techtonica are about making things work as well as they possibly can. Efficiency. How do you eke out more efficiency? These games are also about on-the-fly solving of logistics puzzles that you, the player, create. You create these puzzles as you plan and build your factories. As makers of a factory automation game, […]

The power obstacles and tools at your disposal in Techtonica

Power production in factory automation games is critical to scaling your factory. How do you meet shifting power demands as your factory grows? What new tech can help? The power system in Techtonica will evolve throughout Early Access, but at launch, we’ll have several tools for players to harness and obstacles for them to overcome. Today, we’re […]

What’s hidden in Techtonica’s Warehouse facility?

Techtonica is a factory automation game, in case this wasn’t abundantly clear yet. This growing genre is relatively fresh, and one bit of fairly untrodden ground is narrative. That is, factory automation games don’t typically have stories at their center, letting players pull at plot threads as they expand their factories. With Techtonica, that’s exactly what we’re […]