Last seen: Aug 12, 2023
It's a known issue. Corrupt gameobjects end up there because this is the center of the map/map origin (0, 0, 0).
There are two suggestions on this website on this: 1) Burner/Steam Generator to use organics for making power 2) Incinerator to simply destroy it
@sunshyn You need 682 Accumulators to beat the final energy requirement.
@mese Unless the bonus affects all relevant speeds at once meaning belt speeds, inserters speeds, monorail and assembler/trashers.
It's a known issue. It's the center of the map and some corrupted 3D objects without coordinates end up there.
When you remove used ("assigned") cores from the world you incure a so called "core debt" meaning you have more activated techs than you have placed c...
Faster than "MassDestruct"? (Unlockable in the Science Tree).
@swolwelf Question: Do you had a traffic jam on your Monorail before it corrupted? Because my unlock of the final tier and a full length traffic jam o...
I made a suggestion for a steam/burner generators which can be connected to crank generators as replacement for waterwheels. There is always demand fo...
It's a passive bonus applied when you activate the tech to all miners without further actions necessary.
Oh I was not the only one. I had the same problem yesterday after loading the game and exactly like you describe it. Sections of power floor suddenly ...
Not only machines. Also inserters and most importantly the belts. Replacing belts is extremly tedious having an option to just tell a belt replace t...
Maybe and I already done it but it was an insane construction and felt quite tedious. Why I mentioned it is because it really stands out.The progressi...
@philip017 Funny ... there are Datalog entries dealing exactly with this debate ... just ingame. I guess the developers hotly debated this topic as we...