Techtonica 1.0 Optimization

Our Performance Engineer dives into optimization improvements for Techtonica 1.0! Hello Groundbreakers! I’m Greco and I’ve been working on optimization for Techtonica since I joined the team in January. I’m going to explain some of the optimization work that has been done in previous updates and what’s coming next for 1.0. One may ask what […]

‘Techtonica’ 1.0 Launches November 7th!

We’ve got some big news – we’ll be launching Techtonica out of Early Access on Nov 7 for Steam, Xbox Game Pass, and newly announced PlayStation 5! The Going Up update (previously 0.6) has grown and morphed into full launch with a massive content release that’s over a year in the making! We’re introducing a […]

Building Beautiful Bases in Techtonica

Our senior artist Ryan provides his tips on getting the most out of your base We all know that the heart of Techtonica belongs to sprawling factories and clever logistics chains, but what happens when we step back from our creations and think “Why does this look like a pile of spaghetti that’s been barfed […]

Creating New Characters in Techtonica

Hello, Groundbreakers! My name is Will O’Neill. I’m credited as ‘Narrative’ on Techtonica, and that is more precise than you might think. Unlike a larger (AA / AAA / AAA / AAAA / AAAAA?) studio with a dedicated team of writers in addition to specialists in story structure, quest design, casting, worldbuilding, voiceover production and […]