Mass gathering for plants will be in v0.1.2!

As we get closer to v0.1.2 QoL update–launching at the end of October or early November–the team is finalizing more features and bug fixes! This week, we enabled mass gathering for plants, a hotly requested accessibility feature. Today, we’re going to deep-dive mass gathering implementation, game balancing, and frobbable objects. At the end, I’m (Lauren!) […]